The following sample tasks represent a range of sample assessments teachers can choose to use as formative assessment or summative assessment for learning goals in each module. It should be noted that teachers are encouraged to develop assessment tasks specifically suited to the needs of their students and context.
Unit 1:
Module 1: Personal numeracy
Focus areas: Location, Systematics
Detailed example – RACE IN THIS SPACE
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Personal numeracy, and students use their mathematical toolkit to support Personal numeracy.
Task – Students will plan an amazing race around the Melbourne CBD and visit five landmarks.
Introduce the context and focus areas
The context is Personal numeracy and the two focus areas are Location and Systematics.
The following learning goals will be considered:
- find location and direction in relation to everyday, familiar places within the vicinity
- find location and direction with everyday, simple and familiar maps and technologies
- use everyday oral directions using informal language such as left/right, up/down, front/back, under/beside/over
- find common and familiar information and data inputs
- read data outputs
- summarise information.
Application:
- orally describe location of familiar, local places
- use interactive and paper maps to locate highly familiar places or objects
- give and follow simple oral directions to highly familiar locations
- input simple data into familiar apps
- read simple output data
- interpret simple output data.
Identify the context
The context to be considered in this example activity will be students planning an amazing race type activity in the Melbourne CBD. Students use maps to plan challenges and complete each other’s challenges to provide feedback and test their navigational skills.
Students use the problem-solving cycle to undertake a series of activities related to reading maps, using grids and writing their own grids, so they can have a successful day out in the CBD.
Provide stimulus material such as:
City of Melbourne Maps website keeps up-to-date information on the maps, boundaries and information for Melbournians and tourists.
Step 1: Identify the mathematics
Discuss with students how the city looks – pointing out the grid formation. Ask why they think it is like this and the benefits this might offer. Ask students their experiences of being in the city, what the city is famous for, why do they think tourists come and visit, what streets they know etc.
Present the students with a map of the Melbourne CBD and ask them to point to the north and discuss. Place this compass direction on the map.
Ask them to highlight some key features such as:
- Train stations: Flinders St Station, Southern Cross, Flagstaff, Melbourne Central and Parliament
- Famous Meeting Places: The State Library, Federation Square, St Paul’s Cathedral
Have students research famous landmarks in the Melbourne CBD and list them under these categories:
The Arts |
Landmark | Address | Grid Reference |
1 | | |
2 | | |
3 | | |
Historic Buildings |
Landmark | Address | Grid Reference |
1 | | |
2 | | |
3 | | |
Shopping |
Landmark | Address | Grid Reference |
1 | | |
2 | | |
3 | | |
Food/Restaurants |
Landmark | Address | Grid Reference |
1 | | |
2 | | |
3 | | |
Sports |
Landmark | Address | Grid Reference |
1 | | |
2 | | |
3 | | |
Step 2: Act on and use the mathematics
Maps and grids – you may choose to print your own CBD map and draw your own grid reference for student use.
Show the students a short clip of ‘The Amazing Race’ – a reality television show based on pairs working together, completing challenges, and racing around the world. Introduce the students to the idea that they will be creating a similar style of race, where they will need to give directions to three landmarks and the first group back in the quickest time wins.
Ask students to work in groups. Present the challenge of making an Amazing Race
within the boundary of the map that you present them.
Each group must:
- make directions that start and finish at Federation Square
- visit one of example landmarks in each categories listed above
- write clear instructions for the teams to follow
- provide two printouts of all instructions to the teacher.
On the day – when students are completing their tasks – make sure they take photos of each site they visit for proof of completion of the tasks. If you feel adventurous, have students complete different activities at each task – such as a dance, singing a song and playing a game of scissors/paper/rock.
Students writing instructions:
Examples of written language for instructions includes left/right, up/down, north/south/east/west, etc.
Starting at Federation Square cross over at the lights and stand in front of the Church St Paul’s Cathedral and continue walking north up Swanston Street. Continue until you find the State Library of Victoria, this is your historic building. Take a photo out the front as your evidence.
At the Corner of the State Library and Latrobe Street, turn right and start walking up Latrobe Street in an easterly direction. You will be walking up to Spring Street, which is at the top of the grid. Then turn right and walk down to the Windsor Hotel and take a photo showing the hotel sign. This is your famous food site.
Class Meeting Time in the City
As a class, work together to use the PTV app or website to determine how to plan the journey so that everyone will be at the meeting point before the time required. Discuss morning travel peak times, possible lates or no-shows on the network and what the student procedure is if they are running late on the day.
Allow students to choose five landmarks within the city boundaries and use a table as above to store their data. Discuss the idea of how to order the five landmarks in the challenge, with a recommendation of having the further distances to travel first so that the closest ones are last (this will allow the teacher to call students back quickly if there is an emergency or if groups are taking too long). Present students with a new copy of the map so they can map their five landmarks to determine the visiting order and highlight the walking trail to help write their directions.
Step 3: Evaluate and reflect
Students are to submit their plans and highlighted map to the teacher for feedback. This is necessary to ensure that the walking trail chosen will work and the instructions are clear and have enough detail. Teachers should ensure the instructions are clear and easily understood.
Students swap their plans with another group who will complete the task via Google Maps and provide feedback.
Discuss or present students with a template to use that will have the instructions for each visiting landmark.
Class Meeting Time in
theCity
Students write up the two plans to get into the city and meeting place and share them in a public space so all students can see it. Teacher to read before it is shared publicly to ensure the instructions are clear and easy to read.
Step 4: Communicate and report
Students transfer their instructions into the template and print two copies before they leave school for the excursion. On the day of the excursion, bring enough copies for the students to each have their own map.
Teams swap their races and time each group, setting off with a staggered start (1 to 2 minute intervals and record the times in your own notebook). Remind students they need to complete the race, visit each landmark, take photos of the group (minus the photographer/selfies) and of the landmarks. Students need to complete a peer-review template for the individual task and the overall day. Reinforce that the winner is the group who completes the challenges in the quickest time you can make other competitions if your class is competitive. Have a safety talk before starting the race.
Curriculum and assessment principles
This task is
valid and reasonable and
efficient because
- it assesses multiple learning goals and applications in Module 1: Personal numeracy
- it is part of a range of activities for Module 1: Personal Numeracy
This task is
fair because
- it allows students and teachers to work together to build the activity around landmarks and modes of travel that a relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location.
- It allows students to work together in groups and support one another.
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is
flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels.
Module 2: Financial numeracy
Focus areas: Number, Change
Detailed example – FOODS UP
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Financial numeracy, and students use their mathematical toolkit to support Financial numeracy.
Introduce the context and focus areas
The context is Financial numeracy and the two focus areas are Number and Change.
The following learning goals will be considered:
- place value and numbers up to 1000
- whole numbers and monetary amounts up to $1000
- addition and subtraction (with no borrowing or decomposition) of whole numbers and familiar monetary amounts into the 100s
- common, simple unit fractions such as 1/2, 1/4 and 1/10
- changes and number matching with simple numbers, for example prices increasing or decreasing, matching corresponding numbers.
Application:
- perform calculations of addition and subtraction with simple whole number amounts and familiar monetary amounts (into the 100s)
- recognise and understand very common simple unit fractions, decimals and percentages.
- number matching and comparison of simple numbers in context such as matching prices from receipts to on-the-shelf items
- demonstrate repeating patterns with one element, for example $2, $4, $6, $8, …
Identify the context
Students use the problem-solving cycle to undertake a series of activities related to issues found in the costs of meal planning for their home situation. They compare the costs of home cooked meals with a pre-packed food delivery service that includes all ingredients and recipes. Students explore budgeting for food costs, as well as the value of family time and ask if there is a cost of convenience.
Step 1: Identify the mathematics
Discuss with students the organisation of meals in the home. Consider how meals are organised, where the shopping is done, who in the household shops, who cooks, who helps etc.
Ask students to complete a Plus Minus, Interesting (PMI) graphic organiser to compare home cooked meals to food delivery service meals, where they deliver pre-portioned ingredients with recipe cards.
Home cooked meals | Pre-prepared food delivery kits |
Plus | Minus | Interesting | Plus | Minus | Interesting |
| | | | | |
Challenge the students to compare the costs of four home cooked meals vs the cost of four from a food delivery service where they deliver pre-portioned ingredients with recipe cards.
Step 2: Act on and use the mathematics
Students are to compare the cost of a home cooked meal with that from a pre-prepared or pre-packaged meal delivery service.
Students should choose a recipe from a pre-prepared or pre-packaged delivery service. Using an online shopping app or website, ask students to do a cost analysis of the ingredients.
Repeat this for four meals.
Use spreadsheets for all calculations and to collate information.
Display the totals for each as a side-by-side comparison bar chart.
Step 3: Evaluate and reflect
Students check their calculations and look for errors in the decision making. Students may consider issues such as costing salt or taking a portion of the cost as this is a staple pantry item.
Step 4: Communicate and report
Students should communicate clearly which is better, a home cooked meal or a pre-packaged or prepared meal. They should be able to use their mathematical calculations as evidence for their assertions.
Curriculum and assessment principles
This task is valid and reasonable and efficient because
- it assesses multiple learning goals and applications in Module 2: Financial numeracy
- it is part of a range of activities for Module 2: Financial numeracy.
This task is fair because
- it allows students to plan a meal for the activity that is relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location
- it allows students to use familiar information from their personal lives to complete the task
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels.
Unit 2:
Module 3: Health and recreational numeracy
Focus areas: Shape, Quantity and measures
Detailed example – THE GREAT MARBLE RUN
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Health and recreational numeracy and students use their mathematical toolkit to support Shape and Quantity and measures.
Introduce the context and focus areas
The context is Health and recreational numeracy and the two focus areas are: Shape and Quantity and measures.
The following learning goals will be considered:
- common and familiar one- and two-dimensional shapes such as lines, triangles, circles and squares
- common properties of different one- and two-dimensional shapes such as size, colour, number and type of sides (straight/curved)
- use common and familiar basic metric measurements and quantities such as length, mass, capacity/volume, time and temperature in everyday ways such as personal height and weight, door height, liquid measurement, temperatures
- recognise common and familiar units such as m, cm, Kg, L, degrees C.
Application:
- recognise common and familiar one- and two-dimensional shapes
- name common and familiar one- and two-dimensional shapes
- construct common and familiar two-dimensional shapes
- categorise similar shapes according to common classifications
- estimate lengths of highly familiar objects or items
- order and compare simple everyday measures and quantities
- recognise familiar and commonly used units of metric measurement.
Identify the context
Students use the problem-solving cycle to undertake a series of activities related to issues found in exploring, designing and testing their own marble run.
A marble run is a popular toy created by children where they connect many different pipes and attachments, watching the marbles filter down, e.g. water slides for marbles. Students use recycled materials from home to make their own marble runs and then have a class competition.
Step 1: Identify the mathematics
Challenge students to work in teams to make a marble run. Use recycled materials such as cardboard tubes from foil and wrapping paper or postage packs, different size and types of boxes.
Students must design their Marble Run with the following parameters:
- be at least 80 cm in height
- be free standing
- include at least two ‘uphill’ sections
- a straight run of at least 10 cm
- include at least two more bends/turns
- have both closed and open sections.
Students should discuss and consider how to
- construct the base
- construct the leg supports
- make the twists and turns using straight cardboard
- reinforce joints and connections.
Students should make some initial sketches as they consider these requirements before starting their construction.
Step 2: Act on and use the mathematics
Students construct their marble run. Students submit a list of materials they need and use a spreadsheet for record keeping.
Students estimate then calculate the length of their marble run.
Students identify the two-dimensional and three-dimensional shapes that form their build, name the shapes and make scale drawings of the build. Students calculate lengths, area and volume where possible.
Step 3: Evaluate and reflect
The teams trial their marble runs and see if they need to make modifications. Students list the modifications they are making, so they can report on the decisions and the effect of the decisions on the run.
Students check on their estimations and formulas. Are their answers reasonable? What does their gut say? Students use an online calculator to check their calculations.
Step 4: Communicate and report
Students film their marble run before and after the modifications. Students create a video to show their teacher and families what they have created and the mathematics behind it. Students discuss their marble run this can include: what modifications were made, and how they improved the build etc.
The class competition should have different criteria for successful marble runs. This could include: whose ran the fastest, who had the most creative run, whose run had the most twist/turn etc.
Curriculum and assessment principles
This task is valid and reasonable and efficient because
- it assesses multiple learning goals and applications in Module 3: Health and recreational numeracy
- it is part of a range of activities for Module 3: Health and recreational numeracy.
This task is fair because
- it allows teachers to develop instructions, tools and activities that are relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location
- it allows students to work in groups to support one another
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels.
Module 4: Civic numeracy
Focus areas: Data, Likelihood
FEELING THIRSTY?
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Civic numeracy and students use their mathematical toolkit to support Data and Likelihood.
Introduce the context and focus areas
The context is Civic numeracy and the two focus areas are Data and Likelihood.
The following learning goals will be considered:
- simple data collection by hand or with tables
- simple cases of data, graphs and infographics
- use everyday language to talk about the likelihood of an event occurring such as possible, impossible, unlikely, likely, certain, ‘Buckley’s chance’, ‘pigs might fly’, ‘dead-set’
- understand language and relative magnitude of simple and highly familiar chance events.
Application:
- collect and display simple data
- read simple graphs such as bar or pie graphs
- read simple tables
- identify and locate key facts from simple data
- recognise and use the everyday language of chance and likelihood
- use everyday language to compare and order different and simple magnitudes of chance.
Identify the context
Students use the problem-solving cycle to undertake a series of activities related to issues found when exploring the weather and the impact of droughts. Students use previous data to track weather patterns and make predictions for the future.
The
Bureau of Meteorology is a useful resource for this activity.
Step 1: Identify the mathematics
Discuss the impact of weather on farming food supplies/production and how farmers are relying more on science to help them out.
Watch ‘Understanding Droughts’ to learn how science is helping mitigate the impact of drought on farms.
Use the Bureau of Meteorology (BOM) app or website and look at the 7-day weather forecast.
Consider the terminology used with weather: temperature, high, low, pollen count, humidity, degrees, millimeters and time.
Step 2: Act on and use the mathematics
Ask students to survey the class about how often they check the weather forecast. Collect, collate and display the data.
Discuss the language of probability used in weather forecasts: certain, highly likely, likely equal chance, unlikely, highly unlikely, impossible. Ask students to arrange these words in order along a line. Provide scenarios such as the chances of winning a lottery and ask them to place the scenario on the line.
Examine the probability of rain given in weather forecasts. Using 100 charts (10-by-10 grid with the numbers one to one hundred printed in the squares). Shade the percentages to match, i.e. 10%, 70% etc., and discuss what percentage chance of rain means.
Conduct a short experiment with 100 different coloured blocks or lollies to demonstrate ideas of percentage and relate these to the chances of rain.
Step 3: Evaluate and reflect
Reflect on the 100 charts and explain how a 100 chart relates to a percentage. Relate this knowledge to the current weekly weather forecast and explain the current weather forecast.
Step 4: Communicate and report
The class survey and graphs should be presented to the class using either a poster or PowerPoint presentation. Students should present the current weather forecast and talk knowledgably about the data that informs the forecast.
Curriculum and assessment principles
This task is valid and reasonable and efficient because
- it assesses multiple learning goals and applications in Module 4: Civic numeracy
- it is part of a range of activities for Module 4: Civic numeracy
This task is fair because
- it allows teachers to develop instructions, tools and activities that are relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels.
Unit 3:
Module 1: Personal numeracy
Focus areas: Location, Systematics
Detailed example – Using Technology for Planning and Organising – Plan a day trip.
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Personal numeracy, and students use their mathematical toolkit to support Personal numeracy.
Task – Students are to plan a day trip at a place of interest such as Melbourne Zoo, Melbourne Aquarium, ScienceWorks, Luna Park etc.
The context is personal numeracy, and the two focus areas mandated for this numeracy are location and systematics.
Learning goals:
- find locations and give directions in relation to everyday, familiar places within the vicinity
- find locations and give directions with everyday, simple and familiar maps and technologies
- use informal, and some formal, language of location and direction, including simple angle measures and representations such as: quarter and half turns, left and right, N, S, W, E
- use common and familiar information including data
- read and interpret data inputs and outputs
- summarise information
- plan and schedule.
Application:
- provide oral and written instructions to describe the location of familiar, local places and landmarks
- use interactive, digital technologies and paper maps to locate familiar places or landmarks and places of significance, and describe suitable routes
- give and follow simple oral and written directions to familiar locations
- use everyday language of angles and compass directions (N, S, W, E) to describe familiar locations and directions such as half turn, U-turn
- input data into familiar apps
- read input and output data
- interpret simple output data
- plan and schedule with common and familiar data.
Introduce the context
Introduce the context of personal numeracy, the mathematical requirements for personal organisation involving transport and travel and planning a day trip.
To complete the tasks, students must:
- Choose a place of interest and decide on a day, date and time for the visit. Students decide who they will go with, such as friends, family, siblings etc. Students go through the process of ‘mock’ booking tickets.
- Determine how they will get to their chosen place of interest. Students choose an appropriate mode of transport, route to take and appropriate departure and arrival times.
- Plan out a schedule for the day, making sure they can visit all the attractions they want to see as well as leaving time for eating.
- Use the venue map to find specific locations and describe their location, such as information booth, food court, toilets, first aid, souvenir shop etc.
Step 1: Identify the mathematics
As a class, share strategies for trip planning. Generate a list of the technology used for the purposes of planning and scheduling such as maps, PTV, venue websites etc.
Discuss what information might be entered into websites/applications when planning day trips, such as booking tickets. Identify expected information to be shown after booking.
Review the terms: inputs (information that goes into the technology) and outputs(information that comes out of the technology). Share ideas and create a combined class list of inputs and outputs.
Choose a place of interest such as the zoo, Melbourne Aquarium, ScienceWorks, Luna Park etc. for the day trip and outline the requirements of the task.
Identify the following:
- the purpose of the task
- any specific mathematical skills, knowledge or technologies needed to complete the task (as outlined in the learning goals and application statements)
- information needed to plan the day out, such as
- when and where they will be going and who they will be going with
- what they want to do once they are there, including any specific attractions or activities they want to see or do
- any other input information that may be needed.
Step 2: Act on and use the mathematics
Consider which technologies (analogue and digital) are readily available and will help support and examine the mathematics.
- Choose the place of interest to visit for a day trip. Find the opening hours and decide on a day, date and time for their day out. Mimic the booking process for entry tickets and any other activities or events that need to be pre-booked. Write down the details of their day out, including location, day, date and arrival time, and take screenshots of any booking details.
- Research at least two travel or transport options to reach the destination starting from school. Select the most appropriate mode of transport, route to take, appropriate departure and arrival times, giving reasons for their choice.
Describe the planned route using directional language. Include screenshots of the planned journey such as online maps or the PTV app. - Plan a general schedule for the day, including travel, attractions, rest breaks and meals.
- Use a locations map to find specific locations and describe their location in relation to other key features or locations on the map, such as help desk/information centre, food court/kiosk, toilets, first aid and souvenir shop. Plan the directions they would give a friend who is lost, telling them how to get from one location to another designated spot, where they will meet them. Read out their directions to someone else, who needs to follow the directions by drawing them on a paper copy of the location’s map.
Step 3: Evaluate and reflect
Review plans to make sure they are reasonable and appropriate and make any changes if required. Consider the mathematics and check that estimates make sense and that solutions are mathematically reasonable.
Step 4: Communicate and report
Create an itinerary that explains the details of their day out. Use both formal and informal mathematical language to communicate. Where appropriate, use visualisations and representations, including mathematical symbols and notation.
Curriculum and assessment principles
This task is
valid and reasonable and
efficient because
- it assesses multiple learning goals and applications in Module 1: Personal numeracy.
- it is part of a range of activities for Module 1: Personal numeracy.
This task is
fair because
- it allows students choice to plan their day out around locations and modes of transport that are relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location
- it can provide opportunities for students to work together to support one another
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is
flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels.
Module 2: Financial numeracy
Focus areas: Number, Change
Detailed example – Supermarket investigation
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Financial numeracy, and students use their mathematical toolkit to support Financial numeracy.
Task – To determine which supermarket is cheapest, students investigate how much it costs to buy branded and unbranded items at Coles, Woolworths and Aldi.
The context is financial numeracy, and the two focus areas mandated for this numeracy are number and change.
Learning goals:
- place value and reading numbers up to 10 000
- whole numbers and monetary amounts up to $10 000
- common decimals and fractions and percentages such as and other common decimals up to two decimal places, such as money and time
- the order of the four arithmetical operations
- familiar mathematical language and terms used in numerical pattern prediction
- changes and reconciliation in sets of numbers into the 1000s
- repeating patterns with two or more elements such as simple pricing structures.
Application:
- identify place value and read whole numbers up to 10 000
- perform calculations of addition and subtraction with numbers up to 10 000
- recognise and use common decimals, fractions, and percentages such as and other common decimals up to two decimal places
- find and use multiplication and division facts related to small whole-value number values only
- calculate simple problems using the order of the four arithmetical operations with whole-value numbers only
- familiar and simple patterns or sequences in patterns and in a series of numbers
- familiar mathematical language and terms used in numerical pattern prediction
- changes and reconciliation in sets of numbers into the 1000s
- repeating patterns with two or more elements such as simple pricing structures.
Identify the context
Introduce the context of financial numeracy, exploring money management and becoming financially responsible.
A popular Australian supermarket’s biggest advertising campaign is that they are ‘nice, distinct’ and that families can save up to $2500 a year on groceries by shopping at this store. When it comes to grocery shopping, everyone has their preferences, but are the claims of this popular supermarket true?
Step 1: Identify the mathematics
Share supermarket shopping preferences as a class. Discuss which supermarkets are considered cheaper.
Discuss the costs of branded and unbranded items at Australian supermarkets.
Support students to identify the following:
- The information they need to complete the task.
- The mathematical calculations they will need to perform.
- How they will make decisions about which supermarket is cheaper.
Step 2: Act on and use the mathematics
Consider which technologies (analogue and digital) are readily available and will help support and examine the mathematics.
Provide a ‘shopping cart’ of items to investigate, which may include:
- Loaf of sliced white bread.
- Block of chocolate.
- Bottle of milk.
- Tub of butter/margarine.
- Box of breakfast cereal.
- Bag of frozen vegetables.
- Carton of eggs.
- Frozen meal, e.g. Family Pizza or Lasagne.
- Use websites for Australian supermarkets to select ‘branded’ items for the shopping cart. Note the numerical information given for each item, such as the item price, size or weight, unit price, and any discounts or sale price. Prompt students to try and select the same brand item at each supermarket or items that are the same product and size.
- Repeat for ‘unbranded’ items.
- Calculate the total cost of each of the shopping carts.
Step 3: Evaluate and reflect
Review the shopping carts and decide if the costs seem mathematically reasonable. Use the following questions as a guide:
- Do your choices seem reasonable?
- Are the totals correct?
- What conclusions can you make about which supermarket is cheapest?
- What other factors should you consider when deciding which supermarket is cheapest?
Step 4: Communicate and report
Explain which supermarket is cheapest and give reasons for this choice. Use both formal and informal mathematical language to communicate. Where appropriate, use visualisations and representations, including mathematical symbols and notation.
Curriculum and assessment principles
This task is
valid and reasonable and
efficient because
- it assesses multiple learning goals and applications in Module 2: Financial numeracy
- it is part of a range of activities for Module 2: Financial numeracy.
This task is
fair because
- it allows teachers to develop instructions, tools and activities that are relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location
- it can provide opportunities for students to work together to support one another
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is
flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels
Unit 4:
Teachers can use the following sample tasks as formative assessment or summative assessment for learning goals in each module.
Teachers are encouraged to develop assessment tasks specifically suited to the needs of their students and context. Teachers should assess the learning goals and applications using the problem-solving cycle and appropriate technologies (analogue and/or digital).
Module 3: Health and recreational numeracy
Focus areas: Shape, Quantity & measures
Detailed example – Bake and create
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Health & recreational numeracy, and students use their mathematical toolkit to support Health & recreational numeracy.
Task – Students use recipes to accurately measure ingredients and investigate the shape and design of different baking trays and storage containers.
The context is Health and recreational numeracy, and the two focus areas mandated for this numeracy are shape, and quantity & measures.
Learning goals:
- common two-dimensional shapes such as circles, triangles, quadrilaterals
- simple three-dimensional objects such as cube, cylinder, simple prisms
- common properties and language of two-dimensional shapes and three-dimensional objects (such as edges, faces, corners) and making connections between nets and three-dimensional objects, e.g. matching solids and nets.
- simple perimeter and area measurements such as measuring area by squares
- simple conversions between common and familiar metric units or common measures such as one teaspoon is 5 ml, one cup is 250 ml
- common units of quantities, such as mass (g, Kg) and volume (ml, L) and temperature in degrees Celsius
- analogue and digital times, including 12-hour time in hours (AM and PM), minutes and seconds on digital clocks, and hours, quarters, and halves, 10 and 5 to/from on analogue clocks.
Application:
- recognise and name common two-dimensional shapes and simple three-dimensional objects
- construct common two-dimensional shapes and simple three-dimensional objects
- match common and familiar three-dimensional solids and their nets.
- estimate, measure and compare distance and length, mass (g, Kg) and volume (ml, L) of familiar items and quantities
- estimate, measure and compare simple quantity and measures such as perimeter, area and temperatures in degrees Celsius
- make simple conversions between commonly used units, e.g. one cup is 250 ml
- read and interpret common and familiar dates and times using digital and analogue clocks and calendars.
Introduce the context
Introduce the contexts of home baking using recipes. Consider store bought baking and the packaging used for these products.
Step 1: Identify the mathematics
Share experiences of cooking and baking in a home environment, in particular baking cakes, cupcakes or muffins. Generate a list of mathematical skills, knowledge and tools involved when cooking. These can include measuring cups, measuring spoons, scales, cooking time, temperature, knowing the dimensions of baking trays and cake tins, converting between measurements, etc.
Part A: Baking
Provide a cake or baking recipe to use. Identify the quantity and measures included in the recipe, discussing what it means when two different measurements or quantities are given for a single ingredient, e.g. 1 cup (250ml) milk.
Provide a variety of baking pans and trays of different sizes and shapes. Ask students to identify the different two-dimensional and three-dimensional shapes they can see. Support students to identify and determine strategies for selecting the most appropriate baking pan for the recipe. Encourage different groups of students to choose pans of different shapes and sizes.
Part B: Packaging
Challenge students to design a box or packaging for their baking. Students should consider:
- the shape and size of their packaging. How can they ensure their cake or cupcakes will fit?
- the construction of their packaging. Linking the three-dimensional shape of their packaging to its net.
Step 2: Act on and use the mathematics
Consider which technologies (analogue and digital) are readily available and will help support and examine the mathematics.
Students prepare an ingredient and equipment request list, which includes:
- the quantity of each ingredient required
- measuring equipment (and other cooking equipment)
- an estimation of the time to complete the baking, including prep time, cooking time, cooling, decorating (if needed) and packaging
- a design for packaging, including its dimensions and justification of its size using basic perimeter and area measurements.
Accurately follow the recipe to demonstrate the required quantity and measurement skills and knowledge to make the recipe.
Create a packaging box using measurement, by first constructing a template (net) and then constructing a three-dimensional product.
Step 3: Evaluate and reflect
Evaluate and reflect on the accuracy of measurements and the success (or not) of the recipe. Identify any measuring challenges or difficulties encountered and strategies used to overcome them.
Review the packaging to see if it is a suitable size and shape for the baking and make any modifications if required.
Consider the mathematics and check that estimates make sense and that solutions are mathematically reasonable.
Step 4: Communicate and report
Share baking and packaging with the class. Explain and justify the choices made.
Use both formal and informal mathematical language to communicate. Where appropriate, use visualisations and representations, including mathematical symbols and notation.
Curriculum and assessment principles
This task is
valid and reasonable and
efficient because
- it assesses multiple learning goals and applications in Module 3: Health and recreational numeracy
- it is part of a range of activities for Module 3: Health and recreational numeracy.
This task is
fair because
- it allows teachers to develop instructions, tools and activities that are relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location
- it allows students to work together to support one another
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is
flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels.
Module 4: Civic numeracy
Focus areas: Data, Likelihood
Detailed example – Is it worth the gamble?
This example demonstrates teaching the three components: Numeracy in context, Problem-solving cycle and Mathematical toolkit cohesively as per the curriculum guidelines. Students use the problem-solving cycle within the context and skills outlined in Civic numeracy, and students use their mathematical toolkit to support Civic numeracy.
Task – Students use data and statistics to make judgements about the likelihood of their favourite sports team or athlete winning.
The context is Civic numeracy, and the two focus areas mandated for this numeracy are data and likelihood.
Learning goals:
- simple data collection methods including use of tables, spreadsheets and tallies
- display of data with commonly used tables and graphs with scale of 1’s, 5’s or 10’s including familiar and simple cases of data, graphs and infographics
- likelihood of familiar events or occurrences happening, using everyday language of chance
- common likelihoods and chance events such as weather predictions, dice or spinner success rates
- language and relative magnitude of the risk of common or familiar events of chance.
Application:
- collect, collate, sort and order data sets, e.g. use survey to collect data, use tallies to collate data and insert sets of data into a table/spreadsheet, sort from lowest to highest
- construct simple charts or graphs using familiar data with simple scales, e.g. in 1’s, 5’s or 10’s
- read, identify and interpret familiar information and facts from simple tables, graphs and infographics
- make simple comparisons and interpretations between provided simple data sets and their representations
- order and compare simple familiar likelihood events and statements such as ‘evens’, ‘for sure’, ‘Buckley’s chance’, ‘impossible’
- read, interpret and make decisions about likelihood statements based on their chance of occurrence or success/failure
- order and compare the relative magnitude of the risk of common and familiar events of chance
- use the language of likelihood such as chance, possibility, highly likely, certain, risk, success/failure, predict.
Identify the context
Introduce the context of Civic numeracy and the concept of ‘taking a chance’ or having a bet.
Consider the idea that as people, we are taking chances or making decisions about the likelihood of something happening all the time. Discuss chance in relation to sporting teams and events such as footy tipping, fantasy leagues, Melbourne Cup sweep, etc.
Step 1: Identify the mathematics
Select a sporting event, athlete or team. Research data and information that might be used to make judgements about the likelihood of their chosen team or athlete winning and whether it is worth the ‘gamble’.
Consider the following:
- The data and information that might be useful.
- How to find, collate, present and interpret the data and information.
- Which language of likelihood and chance might be used.
Step 2: Act on and use the mathematics
Consider which technologies (analogue and digital) are readily available and will help support and examine the mathematics.
Find and collect appropriate data and information relevant to the chosen sports team or athlete and event. For example, if determining who to ‘tip’ for the next AFL round, the data and information might include current ladder positions, wins and losses for the previous five games, previous results when playing that team, wins and losses at home vs away games etc.
Present graphs from the research or create a graph. Write a brief summary interpreting the information in terms of the likelihood of success.
Decide whether or not to ‘bet’ on the success of the chosen sports team, athlete or event, using the data and information to justify the choice.
Step 3: Evaluate and reflect
Consider the following:
- Does the data and information presented make sense?
- Have you correctly interpreted the data and information you collected?
- Is your description of likelihood and justification reasonable?
- Do you need to make any changes to your work?
Consider the mathematics and check that estimates make sense and that solutions are mathematically reasonable.
Step 4: Communicate and report
Explain how the data and information was used to make decisions about the likelihood of success of their chosen sports team, athlete or event.
Use both formal and informal mathematical language to communicate. Where appropriate, use visualisations and representations, including mathematical symbols and notation.
Curriculum and assessment principles
This task is
valid and reasonable and
efficient because
- it assesses multiple learning goals and applications in Module 4: Civic numeracy.
This task is
fair because
- it allows students to investigate data and information that are relevant and sensitive to gender, culture, linguistic background, disability, socioeconomic status and geographic location
- it can provide opportunities for students to work together to support one another
- the teacher will provide clear and explicit instructions, templates, feedback, support and assessment details to students.
This task is
flexible because
- it allows students to demonstrate understanding throughout the activity
- it can be assessed at a range of levels.