Use human-centred research methods to reframe a design problem and identify a communication need.
Detailed example
In small groups, share problems encountered or observed during everyday life, such as the loss of animal habitats during recent natural disasters, the absence of a quiet place to study at home or a younger sibling’s anxiety about starting secondary school.
Choose one of these problems to interrogate in depth using a range of human-centred research methods, and frame this as a ‘How Might We’ question.
Work collaboratively to build collections of ‘good’ and ‘bad’ designs from different contexts and disciplines. This can include examples of product design, graphic design, architecture, websites, and more. These collections can be displayed in the classroom to further analyse and debate. By analysing and discussing the features of different designs, students can learn to identify the elements that make good designs successful and the reasons for bad designs' failures.
Next, document daily routines and experiences, using methods such as diary entries, mapping exercises, or video recordings. Identify challenges that were evident among the data. These challenges can be framed as guiding questions, such as ‘How can I use my free study periods more productively?’ or ‘How can I stop being late for school?’
Once the challenges have been identified, consider which of these could be addressed using a human-centred design approach. Then select one problem to investigate, ensuring that it is subjective, invites discovery and experimentation, focuses on people's thoughts and actions, and can be resolved with singular products, experiences, services or campaigns. Conduct and document secondary research in folios, to learn more about the chosen problem, drawing from existing knowledge to understand factors such as its historical context, any biases at play, and the audience or users they wish to impact in positive ways.
After conducting research, engage in a behaviour mapping exercise to clarify the intended outcomes of the project and apply human-centred research methods in ethical ways, such as contextual observations, direct experience, focus groups or interviews to examine how audiences or users think and behave. Review the research data gathered, identify key themes, and document these in folios. Brainstorm ways in which the desired shifts in behaviour might be supported by the design of products, experiences, services or campaigns.
Finally, choose one of these design opportunities to guide the formation of a brief, describing a communication need and associated design criteria. The brief should include information on the client, the client need, audience, purpose, context, constraints and the deliverables.
Resource: d.school Design Project Scoping Guide
Sample behaviour mapping exercise
How can we reduce students’ anxieties about starting secondary school?
What is the outcome we wish to achieve?
Reduced anxiety among Year 7 students during the transition to secondary school
What does our audience need to know, feel and / or do?
Year 7 students need to know what is expected of them at secondary school and feel able to navigate multiple changes and meet new expectations. They need to feel safe, confident, and connected to peers and teachers.
What does our audience think, feel and do right now?
Secondary research alongside surveys and interviews with students transitioning to secondary school found that building new friendships was the most common difficulty reported by children and their parents when beginning secondary school. Other common sources of anxiety are:
- navigating multiple classes and teachers
- meeting the demands of self-directed learning and homework
- coping with developmental changes
- navigating travel arrangements to and from school.
Strong student-teacher relationships are a key factor in a successful transition. A challenging transition is associated with a loss of motivation to learn. To assist with transitions, schools currently offer orientation tours and discussion sessions, transition programs, peer support and buddy programs, and homeroom classes.
What shifts in thinking or doing do we need to support?
From feeling ill-equipped to meet the demands of secondary school, to feeling supported and capable of navigating change and new responsibilities.
Does the desired shift present a design opportunity?
- An exclusive Year 7 area on campus
- Year 7 clubs or lunchtime activities
- Planner and homework app
- A clearer system for finding the way around the school
- Welcoming visual space
- An online game or social story about starting school
- Buddy teachers and ‘All about Me’ booklets or albums shared with staff
Consider the following questions:
- How might we narrow the scope and reframe the original question?
- How might we help Year 7 students develop stronger connections with their teachers at high school?
Sample Project Brief
Interface for a custom digital platform connecting Year 7 students and teachers
Client: Department of Schools & Learning Victoria
Project / Client overview
What
The Department of Schools & Learning (DSL) Victoria recognise that the leap from primary to secondary school can lead to high levels of stress and anxiety for many students, and that strong student-teacher relationships are a key factor in facilitating a smooth transition. They envision a custom digital platform designed to assist teachers in making stronger connections with their students through sharing interests, achievements and creations in a safe and secure space.
Why
Current initiatives exist to support Year 7 students in making friends and navigating a new school environment, but there are limited resources available to support teachers in getting to know their students both as young people and learners.
Goals
This initiative aims to support student wellbeing by nurturing stronger relationships with teachers during the first year of secondary school. The platform will offer a secure space for both teachers and students to share personally curated profiles, enabling teachers to learn about the strengths and interests of their students so that they can be integrated into curriculum, conversations and extra-curricular offerings. Students can also learn more about the interests, skills and life experiences of their teachers and peers, fostering further supportive connections between cohorts.
Tone of voice
Welcoming, playful, safe, positive and inclusive
Audience
Year 7 students attending Victorian public secondary schools, together with their teachers and subject coordinators. Research indicates that Year 7 students value strong relationships with their teachers, and these connections improve the experience of transitioning to a new school environment. Teachers equally value opportunities to know their students as people and learners, but find it difficult to adequately nurture these relationships amidst their multiple responsibilities.
Context
The digital platform will be used by Year 7students, staff and coordinators in Victorian public secondary schools, and should be a secure, password-protected space accessible only via school intranet services. Students and staff will create their profile pages at the commencement of secondary school and add further content throughout the year.
Design constraints or considerations
The platform should:
- be aligned with Child Safe Standards and be compatible with digital learning policies enacted in schools
- feature profile pages that use a consistent visual language and format, but can be customised by individual students and staff
- be easy and enjoyable to access, use and navigate
- offer the capacity to group and link students according to shared interests or goals.
Deliverables
Digital interface design including visual language.